GeekWire covers CrowdGame, and the CrowdGame Vision

GeekWire is a Seattle area tech news site with pretty broad coverage of anything “tech” in Seattle. They’ve quickly established a reputation here for their high-quality coverage and engagement in the Seattle startup community. I’ve found it worthwhile to follow their frequent posts and tweets throughout the day.

Today I had the pleasure of meeting with GeekWire’s John Cook for a quick discussion of Trivially and the larger vision behind CrowdGame Technology.

You can read John’s article here: “Pub trivia with a tech twist? CrowdGame’s iPad app connects many players at once

John did a good job of describing the app itself, and possible scenarios – such as facilitating a pub quiz night (to judge from the response to Trivially to date, this does seem like a popular scenario).

We also brainstormed about how, using a feature currently in development, anyone could create custom trivia questions; for example, GeekWire could create a custom contest for its events, such as the recent (and very popular) GeekWire Game Night.

I joked to John that we’d be open to creating custom quizzes for Weddings, Bar Mitvahs, and funerals, but we do believe there is an opportunity to make it easy to author interactive quizzes, tests, or surveys, for amusement, education, or business.

I wouldn’t say, however, that we started out with the intention of transforming pub quiz night. Rather, the founding idea was inspired by these realizations:

  • Everyone is carrying around in their pockets a super-Wii controller, in the form of a smartphone
  • We all are increasingly within range of smart and connected displays of all kinds – in public places (Mall, Airport, Sports Bar), where we work or learn or otherwise meet (conferences, conference rooms, schools), and in our homes (smart TVs, Apple TV and its future incarnations, AirPlay devices, etc)
CrowdGame represents a vision and a technology to enable real time interaction between groups of people and their devices and displays, whether for fun and entertainment (such as Trivially), education, social networking, or business. We started with a trivia app because we had to start somewhere in order to learn how to build the CrowdGame Technology that can make this happen. We figured that if it’s easy enough for 11 trivia players to use, that would be a good start. It’s taken a year, but the current version of Trivially represents the state of that technology: responsive, reliable, easy for users, and highly-scalable.
We’re now looking for the next place to apply the technology… should it be another game – but this time with more ambitious performance requirements? – or a learning app, or a business app? Let us know if you have an idea about what should come next…! 🙂